


This year, though, the developers have truly gone above and beyond in the name of wackiness. It's unclear how long these changes will be active, but it's a safe bet that they're sticking around until the end of April Fools' Day weekend.Īpril Fools' Day is quite an amusing time to be an Overwatch player, as over the last few years, the folks at Blizzard Entertainment have taken it upon themselves to add animated googly eyes to every hero's face each time the holiday rolls around on April 1.

So this is the last update until i find more time to add/fix other stuff. The Model is finished for now, as i will not be home cuz of RL Work. I've tried my hands on creating new hair with the new Hair system and other Methods of blender but i didn't get the results that i wanted so thats on hold for now till i learn how to do it better.

Partially functional but very unorganized.Īdded Simple Character-UI to better find Layers while animating. Weightpaint adjusted to better fit Preserve Volume.Ĭurrently adding Face controls(Mouth,cheeks,jaw etc)-> They are Redone Body controls(Cuz i wasn't happy with it). Here`s V0.02 with Improved weight paint and Custom Boneshapes.Īdded drivers for thigh, shin and shoulder bends.Ĭlothing is clipping through due to me redoing alot of weights. Update V0.02:Īfter a Weekends worth of RE-weightpainting and repositioning bones etc. Everything should work if not report in comments please.
